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objective

research in the computer graphics field that that looks over parallel computer over different architectures

education

university of california san diego - june 2008
bachelor of science - computer engineering (ece department)

  • overall gpa: 3.6
  • major gpa: 3.7
  • latin honors: cum laude
  • provost's honors

relevant coursework

  • system design and implementation: designed a large scale real time interactive system
    • 3d game engine with multiplayer support
  • compiler construction: designed and built interpreter and compiler
    • designed and implemented lexer, parser, and ast for real time interpreter
    • translated high level program text into machine assembly language
  • comp architecture: designed a custom isa and built processor to execute varied apps
    • full process of concept, design, implementation, and revision
  • digital design project: created hw/sw implementation of 802.11b mac layer
    • designed an optimized wep encryption co-processor
    • integrated wep module with software to simulate end-to-end mac layer
  • comp graphics & animation: created ray tracer and skeletal mesh animator/editor
    • built inverse kinematic engine on top of skeletal animation system

skill set

  • language
    • c/c++
    • java
    • (x)html
    • php
    • perl
    • verilog
    • x86/sparc assembly
  • ide
    • visual studio 7/8/9
    • eclipse
    • modelsim
  • api
    • opengl
    • directx
    • uione
    • brew
  • tools
    • matlab
    • autocad
    • jflex
    • cup
    • *nix
    • win 98/2k/xp/vista/2k8

experience

dreamnaut studios: january 2011 - present
lead programmer

  • developed client and server for ‘maze racers’ – a multiplayer board game for android
  • brought ‘word grid solver’ – an app that optimally solves scrabble boards to the android market

microsoft: august 2009 - january 2011
software development engineer - microsoft excel, business intelligence

  • collaborated with microsoft research to implement their work into excel
  • worked in the business intelligence division to form tools to best fit customer needs
  • updated legacy codebase to conform to current security and 64bit standards

qualcomm: june 2007 - june 2008
software engineering intern - mediaflo

  • created extensible mobile phone application using brew and uione
  • modified existing legacy code to conform to new layered modular architecture

ziva corp: june 2006 - june 2008
facility security officer

  • received us security clearance: 07.13.06
  • in charge of upkeep and access to restricted computers

ucsd - cvrr lab: may 2005 - july 2005
research assistant - under supervision of dr. mohan trivedi

  • wrote library for reading rfid sensor data
  • integrated code into existing sensor network structure